Dungeon Master's Guide
Book - 2014
0786965622


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Dungeons & Dragons
Did you know that at its core, Dungeons & Dragons is a cooperative storytelling game? Players come together to work toward a common goal set in a world that the Dungeon Master creates. The Dungeon Master's goal is to build a rich world for the players to interact with, and provide basic story plots and both good and bad consequences for player decisions. D&D was first published in 1974 and… (more)
Dungeons & Dragons
Did you know that at its core, Dungeons & Dragons is a cooperative storytelling game? Players come together to work toward a common goal set in a world that the Dungeon Master creates. The Dungeon Master's goal is to build a rich world for the players to interact with, and provide basic story plots and both good and bad consequences for player decisions. D&D was first published in 1974 and… (more)
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Add a CommentThe basis for running Dungeons & Dragons. It is a good thing to consult and can be used to help build your own world. The one thing I will say for the library is that it is more of a reference book, so only being able to check it out for a short time kinda limits how much you can get out of it. Plus, even if you don't have it there are tons of rules floating around online, and just by playing you can learn the basics fairly fast.
I've been a dungeon master for nearly 6 years now, at this point two years into a project to write my own RPG and world, and this book is a major part of the reason why. The DM's guide isn't so much an ironclad handbook as, well, a guide, and it gently shapes your path of storytelling to help you write thrilling encounters your players will love. Grab a pencil, get some dice, and start playing--you won't want to stop.
One of the three essential books for Dungeons and Dragons DM's! The Dungeon Master's Guide goes through everything you need to take the reins and be a great story teller.
It goes through what to consider for homebrew games as well and what to consider when it comes to players, roleplaying, creating NPC's, the multiverse in the D&D world, different gods and goddesses, and so much more.
It's also super easy to use as the book is broken down into three parts that make the book easy to navigate. The only thing is that it is a lot of reading and some things can be hard to understand, but this book is really meant for reference and not meant to be consumed in one sitting.
A core book for anyone who wants to take on the DM (Dungeon Master) role for their D&D group. The book helps you develop worlds, build balanced encounters, create interesting quests, reward characters with magic items, and more. Most useful for DMs but players may find it interesting to poke through to enhance their understanding of the game.
This DM's Guide is for 5th edition, the newest set of rules for Dungeons & Dragons.
Essential if you are going to Dungeon Master the game, but also fun for players to look over. I found the parts about mapping settlements and coming up with motivations for characters to be helpful for my game. You can use this book to really tweak the game to match your table.
Really Good! I enjoyed the magic items table; my siblings and I had fun looking at the cool swords.